AI Insights · Timothy · April 2024
Top 5 Boxing Games Performance in Peru, Q1 2024
An overview of the performance of the top 5 boxing games in Peru during the first quarter of 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boxing games on a unified platform in Peru showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game:
Boxing Star: Real Boxing Fight from THUMBAGE had a notable peak in weekly downloads, reaching 1K in the week of February 26. Weekly revenue fluctuated, peaking at around $295 in the first week of January. Active users saw a significant rise to 2.7K during the same week in February.
Real Boxing 2 by Vivid Games S.A. experienced a consistent download rate, with a high of 1.5K in the week of March 4. Weekly revenue was relatively stable, peaking at $83 in mid-February. Active user numbers also remained steady, peaking at 2.7K in early January.
WWE Mayhem from Reliance Games saw a consistent download rate with a peak of 541 in the first week of January. The game’s revenue peaked at $87 in the last week of March. Active users showed a slight increase, reaching 1.2K towards the end of the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts had a steady download rate, peaking at 2.1K in the week of February 19. Revenue peaked at $53 during the same week. Active users peaked at 2.6K in mid-February, indicating a strong user base.
Finally, Real Boxing: KO Fight Club, also from Vivid Games S.A., had more modest download numbers, peaking at 141 in the week of January 22. Revenue reached a high of $31 in mid-February. Active users peaked at 232 in the last week of February.
For more detailed insights and data, visit Sensor Tower.